Cannot parry ALL types of attacks, similar to Hunter's Brace, you can parry kicks and some other knockback moves. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. There are several different types of guns. (+1 Passive Agility), Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. Knocking enemies will replenish 1.5x more of your health and posture (50% -> 75%). So, in the game, there are Swords, Spears, Daggers, Guns, Axes, Hammers, Legendary Weapons and Fists. And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies, Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Initially, the max Weapon stat you can get is 75, but you may increase it to 100 via unbounding your weapon stat (by completing this quest). Perfect Casting a mantra removes the wind-up from it, and will instantly cast it. Deepwoken is still at the end of the day very difficult even for the best of players, you cannot let the game get to you when you lose a character as it is apart of the experience. Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. t Happens when using wind gun, gale trap or using world without song. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Create a dark blueish fog around you (simulating blindness). Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+5 Elemental Intensity), Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+2 Health), Hidden Blade [Common Talent, Agility] - Assassinations now leave enemies on the ground longer. Chemist's Bag [Common Talent, Intelligence] - You no longer drop Potions on death. Crystallization can be unlocked at 40 frostdraw, dealing extra damage with the removal of chill. Further scales with willpower, Prerequisites: 30 Fortitude, 30 Willpower, PEN calculation: incoming PEN * 0.6 = reduced incoming PEN. This weapon is reccomended as a great starter weapon to learn a firm grasp of the combat mechanics on your first few runs, it's easy to learn but in due time can be mastered by the most capable of swordsman. If the enemy have the talent Replenishing Knockout, both talents negate each other, resulting in a normal health pack. Prerequisites: Glass Path: Crystallization, 40 Flamecharm, 40 Frostdraw. They both have bleed, and while alloyed has higher attack speed, ther is no endlag on the axe. Graceful Flame - Conjure a campfire for you and your comrades to rest by. The first and second option will result in her demise, either by Horseshoe Crabs or by the hands of the player. FEAR OTHER PEOPLE!!! Willpower Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your willpower to its fullest. (+1 Passive Agility, +3 Health), Deep Wound [Common Talent, Light] - Assassinating a target with a dagger applies anti-heal for 20 seconds.