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(UUM-1839), Graphics: Fixed glitches on macOS when the rendering path is set to deferred. HDRP: Enabled Extend Shadow Culling in Raytracing by default. Shadergraph: Fixed an issue where custom mesh selector for master preview would fail to initialize. (UUM-20792), Universal RP: Fixed the broken links to documentation for volume components. (UUM-27919), HDRP: Fixed water caustics tiling factor which caused issue when the camera was moving. Kernel: Changed NativeArray.Dispose to be consistent when disposing of an uninitialized container. Learn how to build a menu with switchable panels and a flexible grid layout tool in Unity! (UUM-13783). Burst: Fixed line highlight and register highlight not clearing when Burst Inspector settings change. (UUM-28633), UI Toolkit: Fixed element becoming invisible after a reorder in an animated ListView. SRP Core: Added optimizations to Static APV for Mobile Devices. ', referring to the nuclear power plant in Ignalina, mean? Universal Windows Platform: Updated the system requirements for the Universal Windows Platform Player to Windows 10 Version 21H1 (build 19043). In addition to generating smaller code size, enabling both BigInt and WebAssembly.Table features improves the build times of Development builds. Although numerous power factor improvement strategies have been applied and tested, various concerns remain to be addressed such as transient performance, simplicity of implementation, and satisfying the power-quality standards. VFX Graph: Optimized VFX.Update per component overhead. (UUM-10761), Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager. Terrain: Enabled loading of brushes for the Terrain Inspector to now defer creating full-resolution brush textures until the brush is being used, making the Terrain Inspector faster to open and use less memory. UI Toolkit: Added: VisualElement methods HandleEventBubbleUp and HandleEventTrickleDown. (UUM-21001), UI Toolkit: Added missing support for TreeView reordering, including depth reordering, expansion when hovering an expandable item, and sibling drop marker. is there such a thing as "right to be heard"? (DOTSE-2008). we have develop the ui design for dynamic grid cell size based on screen size, we have tried the flexible option in grid layout group component but does not achieve the requirement. (UUM-29790), IL2CPP: Fixed an issue that did not allow access to special folders in Windows Store apps. (UUM-20903), HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. Unity - Prefab with Sub-Elements Expansion Button Missing in . (UUM-27659), Scene/Game View: Added the ability for snap toggle to now enable both grid and increment snapping.