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Holy Book appears pretty good at first. Its very versatile and strongly incentivized your opponent to get rid of them all asap. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. This leaves Totemic Power rarely used, but it still a nifty choice for decks that would like to summon a decent minion on a Hero Power. Secrets get decent bucket support. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. Are you wanting to play Duels but having trouble getting started? When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. Aside from Reno's Crafty Lasso, all of the other starting Treasures synergize with spells the two classes are good at using. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. Currently, the top Paladin Duels decks revolve around Humble Blessings. Soul Fragments have direct synergy with each other, consistent bucket support, and do well alongside Battlecry related treasures. There's enough Big Demon support to allow this archetype to hold its own in Duels. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. wants to keep killing minions to reset itself while Fire at Thee! Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Stacking cheap spells can build up. At face value, Bag of Stuffings potential for a complete hand reload is amazing. Well here, we have a very in depth analysis of everything in the game. Treasure Pool Updates. Free triggers on you Deathrattles is a strong effect, but Deathly Death! Or just crush someone who has it and take theirs; whichever works. Tier Duels heros list Your opponent has the initiative to respond to the extra Attack however they want. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. As a legendary This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Pirates currently dont have any secondary passives they can consistently abuse. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Tier 1 - God Tier Passives that are valuable in any deck that support it.