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It just costs more playtime to grind up, but since there is no max level, no biggie. Atom RPG - All guns and weapons in the game - YouTube Take the quest from a guy with a chainsaw in KRZ. Explore massive settlements, held together by bands of survivors set to outlive the end times. You have to either test it (and be surprised) or go to wiki. Hike through hills and forests containing vicious foes and forgotten mysteries. Males get 4 per boosting items, females get 6. RECOMMENDATIONS FOR NEW PLAYERS, page 1 - Forum - GOG.com Go in, look at the enemies and see if they have it. By comparison when given single-shot weapons (particularly long range rifles), they'll spend every turn firing at enemies within range, only moving when enemies are out of range or behind cover. For secondary skills Survival and Stealth should work well enough. This site is not associated with and/or endorsed by the Atom Team or Atom Team. Good character build for beginners in ATOM RPG - ATOM RPG Guide Use aimed shots. ATOM RPG Nexus - Mods and community You can give food to your companions if you place it in hand slot and click it and then on your companion. So is it safe to start spending points in this skill from the start and ignore all other weapon types? Jan 7, 2019 @ 12:16pm Indeed, less power armors, more normal vest and more weapons would be cool. It is not hard to guess, that akin to "energy weapons" (or "big guns") in Fallout, "automatic weapons" in Atom will be most powerful, but in "Fallout", those types of weapons weren't accessible until the mid-late part of the game. This article is too short to provide more than rudimentary information about the subject. It's the matter of getting there as fast as possible. the xp malus of child prodigy can be alleviated by perking 20% xp so you get the best of both worlds. I've bought my first automatic weapon at level 5, I am not investing in survival skills, because even with the "Glutton" characteristic I am never running out of food. Not nearly as much as End gives, but every bit helps. KRZ weapon dealer - every 3 days, for example. On running into enemies - just have a chat with him. The game features an immersive main quest, as well as various side quests given out by NPC's, including random encounter quests, and hidden puzzles. What it actually does is being subtracted from enemy accuracy effectively cutting their critical chances. You can unload guns in traders inventory with right-click. Affects sequence. Is guarded by a rather strong enemy. The game features multiple hazards to survive through, as well as hunger mechanics, that will always keep you on your toes. Give him HK-33 and he will be a happy panda. Equipment offerings are a little too sparse to put points into anything that doesn't help you cook, heal yourself, or wack people with shovels.